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Sea of solitude trueachievements
Sea of solitude trueachievements











sea of solitude trueachievements

Despite the fantastic setting, it’s not a made-up story. Every level, every stage features different mechanics and different monsters to encounter. This is a little glimpse of Sea of Solitude. You can swim around freely and explore the whole area in a way that you couldn’t before. What we’ve found here is that the sunny weather was trapped inside the corruption. Now we’ve found another corruption, so let’s see what’s inside. Sometimes you have to explore and find ways around things to come to your next objective. It’s all about exploring the environment to find your next goal. Why is that? Once again, you need to figure out what’s going on and why Kay is here.

sea of solitude trueachievements

In the water here, there’s a huge creature that doesn’t seem to be very nice. In the rainy weather, though, there may be some things that are not that healthy for you. When you’re in the boat and it’s sunny out, you can swim around safely. Different types of weather are connected to different levels of danger and different gameplay mechanics. You saw around the boat that you were passing through sunny weather, but now it’s raining. Step by step, you’ll unravel the whole story by progressing through the game. You also learn something about what this monster is like.

sea of solitude trueachievements

Here you get the first tiny hint about what’s going on with Kay - very tiny, but a piece of the puzzle. Once you rescue them, they’ll help you progress. There are different things trapped in there, and you have to find a way to get them out. You’ll find it throughout the whole game. You have to figure out where to go next to find hints that will help you progress. This monster has blocked your path, and so you need to find a way to get around it, to overcome it, or to destroy it. You’ll always have to think about what they mean to Kay. Step by step, you’ll encounter a larger number of creatures and figure out how they’re connected to Kay.Įverything the monsters say is written to give you hints. Some of them seem nice, like the girl we just met, but others might not be so nice. You’ll meet different creatures, different monsters. Once you discover it, you progress step by step and figure out little things that connect together and make up the whole story. The city is loosely based on Berlin, my hometown. People can figure out what it all means - the water itself, the boat, Kay’s backpack, Kay herself. What does that mean? She gives you an ability to be connected with her, and with other things that are important to Kay. You see her, and she can lower the whole ocean level and reveal a city beneath it. It’s based the real story of my personal experience, but I wanted to tell it in an abstract way, so that players can figure out - this girl, for example. There’s a lot going on with every character.Įverything in the world of Sea of Solitude has a meaning. Let’s have a look and see what we can do. If you look there, there’s one little girl waiting for us. There are just a few other beings in this world, other creatures or monsters, and you need to find them and figure out how they are connected to you.

sea of solitude trueachievements

The world in Sea of Solitude is almost completely empty.

#SEA OF SOLITUDE TRUEACHIEVEMENTS HOW TO#

The game is about finding out why this happened to her and how to turn her back into a human. Sea of Solitude is about this main character, a young woman named Kay, suffering from such loneliness that her inner feelings - darkness, anger, worthlessness, hopelessness - emerges outside her and she becomes a monster. The level designer also helped me with writing in between, and other things. It’s a real indie game in that respect, I would say. Miriam Jud is not only the lead animator on our game, but also the voice of Kay. It was really inspiring.īecause we’re so small, and the game is quite huge for so few people, the game revolves around different disciplines. Some people talked about their personal experiences, or those of family members or friends. In different levels we show different types. When I showed my co-workers the idea, the concept for the first time, the story, they were so inspired that they all came up to me, almost everyone, and started talking about their experiences around the main theme of the game, loneliness. But it’s not completely my thing, of course. I started writing down the first lines of the story, and the result is all this you see here, the game. I started writing it when I felt the loneliest, in both my private and working life. Sea of Solitude is the most personal game I’ve ever made so far. We’re about 12 people there, and then one guy in London who’s the composer. We’re a small indie studio based in Berlin. GamesBeat: Can you tell me about your company and the game?Ĭornelia Geppert: I’m the CEO, writer, and art director of a small game company called JO-MEI.













Sea of solitude trueachievements